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Then create the UMS maps with Starcraft 2 editor: unit/building placement of player and computer opponents After that we can create snapshots about the following things:
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Use "blacksheepwall" cheat to explore the full map. We should play through first the 3 campaign of Starcraft 1 and then the 3 campaign of Brood War. You shouldn't use everything from Starcraft 1. The more I think about it, the more I like it! =) Anyone else have thoughts on it? Veior, any chance you have any knowledge in Map Design? I would love to actually help out with this and go ahead and reinstall SC1, and then begin playing with several variables and designs that are originally in the campaign, in attempts to record them in something like an open Google Doc so that other members of this hypothetical team could join in on.
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We could do an open source-esque design, with the original project having it own forum and portal section. I am unsure whether or not a map designer would be willing to put in the hours needed to recreate it, but if one steps up and lets me know - Nibbits will definitely sponsor this and it could not only bring quite a bit more traffic to nibbits, but just as well bring many more designers looking to chip in. This is actually very interesting now that I think of it. I do not know if the voiceovers of Raynor and everything from SC1 and SCBW could be done, but as you said, the maps and a more simple version of all of the triggers could be redone - map-by-map.
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and with "Original" comes originality, and there would be no way to recreate the original StarCraft campaign without access to the source code of the campaign.īut to put it all on a smaller scale, it could definitely be done in simplistic terms. How would you obtain the thousands of lines of code which represent the triggers involved? How would you replicate the cinematic scenes where the three factions talk amongst themselves, and although you can extract the wave files used for voiceover - how could you possibly incorporate it into the StarCraft 2 map design, which has such a limited capacity in terms of megabytes?Īlthough, I will admit I was looking at this from a different perspective - when he stated that he would have liked it to be original StarCraft campaign with the brand new StarCraft 2 engine. The Baby Thor pet for World of Warcraft fans is also in the pack, whenever you’re ready to resume your Azeroth adventures.In a sense, you would - although I was thinking a replica not a small scale version. The Wings of Liberty - With the 4 Terran portraits, destroy the mighty Dominion with ease, to which they’ve added a Thor skin, as well as 9 different decals for your StarCraft II adventure. The WoW’s Baneling pet is included, as well as the Blade Wings and a Banner Sigil for Diablo III.
#Starcraft 2 campaign collection sale skin
The Heart of the Swarm - No less than 3 Zergified portraits await with these bags of goodies, as well as a unit skin that’s Torrasque-themed, but also 12 decals exclusively with this bundle. Also, entering the Nexus, everyone will fear you when you will ride your Void Speeder Mount, inspiring and terrifying. Or get your Probe pet, and also the Protoss transmog, for your Diablo III turns. Have your go at a Protoss-themed card for the mighty card battles in Heartstone.
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The Legacy of the Void - With the help of a new skin and three protoss-inspired portraits, battle for Aiur, a pet coming straight from World of Warcraft’s Archon. Reach for the stars, both figuratively and literally, and let your leadership shine!įeatures of StarCraft® II: Campaign Collection Digital Deluxe Edition
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Now it is up to you to take on the challenge, as you command and victoriously lead your armies of protoss, terran, or zerg. Introducing the Digital Deluxe edition of a game that has long ago made it into the gaming history books.